![]() Night in the Woods was much loved around these parts on release. However, I guess Vita might be a possible outlier, with the Atari Jaguar and 3DO considerably further down the list. As such, it's probably safe to surmise that Switch is the mysterious device being alluded to here. Given that the Xbox One and PS4 versions are already a known quantity, we can immediately cross them off the list of potential other consoles. Among Infinite Fall's deluge of Weird Autumn Edition announcement tweets today was one reading, "Stay tuned for news on another console, which I am unable to mention for reasons, but you know what console I'm talking about." There's one last potentially exciting bit of Night in the Wood news. PS4 players, meanwhile, will get them a smidgeon later, in January 2018. As a bonus, Xbox One and PC players will receive Longest Night and Lost Constellation, the two previously released supplemental games, on launch day. Weird Autumn will be made available as a free update for existing PC and PS4 players on release day.ĭecember 13th also marks Night in the Woods' Xbox One debut, where it will arrive in its new Weird Autumn guise. The announcement trailer is marginally more illuminating, revealing that it will feature "new weird, new crimes, and old tales". Known as the Weird Autumn Edition, the new version features (in the words of its creators) "a whole bunch of new content". What that something is was only hinted at during our playthrough, and we will discover everything when the game releases “sometime in 2015.Developer Infinite Fall's celebrated narrative adventure Night in the Woods - a game of cute animals and crippling existential dread - is getting a "director's cut" on December 13th. Mae has somehow developed paranormal abilities, and this is going to prove to be perhaps the town’s only hope, since there is something ominous in the woods lurking nearby. There is a bit of a horror element to it the more you get into the narrative. With a name like Night in the Woods, you’d expect this to be a horror game. The game is presented in a wonderfully colorful 2D plane, with a sort of marker-on-smooth-paper look to it, which the PS4 renders extremely smoothly. You control two of Mae’s paws with both analog sticks as you shuffle through whatever is in front of you - in our case, some advertisements on a billboard. It’s a platformer with the occasional puzzle, and a cute first-person mode that pops up every now and then. ![]() Gameplay is kept simple so as to not get in the way of the coming-of-age/maybe-save-the-world story. What we played was a demo that will be “highly tweaked” according to Infinite Ammo team members Alec Holowka and Scott Bensen, so the storyline may be more complete or have actual branching paths if the game’s goal is to tell a specific story, then perhaps branching plot points wouldn’t make sense after all. ![]() You can tell that Mae is conflicted about where she is has gone in life, where she is now, and where she will end up. You can replay the conversation that you just had by talking to the character again and choosing another option to see how it plays out differently. Leaves blow by, birds land on power lines (which, as a cat, you can climb onto, naturally)…It’s a relaxing, autumn day.Īs you speak with various other characters, you are given the chance to choose different responses to things that they say, but they are small choices that don’t seem to have much influence over the story. Cars whiz by every so often, and a handful of people shuffle up and down the streets. You’re walking in a city that has seen better days, but is still pretty lively considering it used to be a mining town. ![]() This doesn’t really detract from the experience, since the game is a visual experience more than anything. This is still an indie game, after all - voiceovers are pretty rare in this genre. The story is presented in dialogues between Mae and several of the townsfolk through speech bubbles.
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